AI Olympics'96 Ultimate Frisbee

The much awaited ultimate frisbee event will take place on Friday, Feb 2 from 1-4pm at the indoor track at the Johnson athletic center.

The format will be round robin with each game lasting 20 minutes. The schedule will be as follows:

1:00pm - Team 1 vs. Team 2

1:30pm - Team 3 vs. Team 4

2:00pm - Team 1 vs. Team 3

2:30pm - Team 2 vs. Team 4

3:00pm - Team 2 vs. Team 3

3:30pm - Team 1 vs. Team 4

The assignment of olympic teams to numbers will be based on which teams are ready to play at 1pm.

Each team needs to field 6 players.

If you haven't played ultimate before, don't worry! It's a very fun game with few rules and is very easy to learn. Here are 10 basic rules which is pretty much all you need to know to play:

1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep. (Our indoor field will be smaller. - Mike)

2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team. (We'll use 6 per team. - Mike)

3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.

4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.

5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.

7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.

10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

Mike Jones

Ultimate commissioner