AI Olympic Ultimate
AI Olympic Ultimate
Well, here's your chance. Been the hot-shot at all of the picnics, catching the
"frisbee" between your legs? Now's the time to prove you can play outside a game of
catch.
At 11:30am on Wednesday the 27th of January, 1999, be at Johnson Center
Indoor Infield to play ULTIMATE!
That's right -- we will be playing indoor ultimate and just to make things
interesting (and so that no one is ever not playing), we will be playing as
pairs of teams.
Rules
For those of you who have never played before, the game is
exceedingly simple. You run around and pass the disc to each other. The person with
the disc cannot move. You score a point if you catch the disc while in an endzone. An
incomplete pass results in a turnover. For more information, you can read
Ultimate in Ten Simple Rules
or enjoy The
Complete Ninth Edition Rules from the UPA. You may also want to read
the rules clarifications I assembled if you like to
know every last rule before playing.
For the purposes of indoor ultimate and the AI Olympics, we will make a few rule changes:
Olympic Scoring
Each team will accumulate a total team score which will go towards the
AI Olympic scoring (next paragraph). For each game, the two teams on the
winning side will
receive 10 points. In addition, for each game, both teams on a side will
receive 1 point for every player on that side who catches a pass, an additional
point for every player who catches a score, and another point for each
player who makes an assist (throws for a score).
For purposes of the AI Olympic Games, the teams are ranked according the total team score and
Olympic Points are awarded as usual: 5, 3, 2, and 1. There is a single exception for any team that fails
to play a single game. A team that fails to play a single game will receive 0 points regardless
of placing. The extra unassigned points will remain unassigned.
crs last modified Jan 26, 1999