This is a demonstration of a system that interprets 2D mechanical engineering designs as the user sketches them, then allows the user to see her design in action through the use of an off-the-shelf kinematic simulator called Working Model(tm). The designer here is drawing a car an a hill. Note that the designer draws freely and the system interprets her strokes as she draws, often having to combine more than one stroke into a single component in the drawing, for example, the hill upon which the car sits. The "X" on the hill represents an anchor which fixes the body in place and keeps it from sliding down the page due to gravity. The designer adds wheels to the car and attaches these wheels with pivot joints. Note that even though both the wheels and the joints are represented by circles, the system is able to correctly distinguish between the two based on the context of the drawing. The arrow on the left hand side represents gravity. Now, we have some interpretation of what will happen when the user presses "Run" and in fact, so does the system. [user presses run button.] This is an interactive system so we can add components to the drawing and then see what effects they have had on the system's behavior. [user presses run button again.] The system also provides the user with several editing gestures. To select a piece of the system, the user circles it. She can then delete it by drawing a line through it.... [user deletes the anchor and again runs the system.] ... or move it my dragging it to a new location. [user drags car.] Finally, if the system misinterprets a piece of the sketch, for example here where the system recognizes the newly draw wheel of the car incorrectly as a pin joint, the user can select the "Try Again" button, and choose her intended interpretation from among a list of possible interpretations.