People: Una-May O'Reilly
Here is an annotated list about various ideas I've been
considering under topics that I'm especially interested in:
Evolution and self adaptation in evolutionary systems
Evolution Change: If evolution were different, what would be the
outcome? How is an outcome
shaped by its process of creation? What is the biological evidence of
self-adaptation in evolution?
Learning and GP: Can
we use reinforcement learning to determine better parameters for the
and Mimicry: Essentially
tags are identification information that an agent in a complex adaptive
system arries and outwardly displays to its environment and other agents.
What is their role in mimicry?
Development and differentiation in living systems
Solid Constructions: How
about designing a new growth process (with an efficient, expressive
(possibly grammatical) definition like L-systems) that works in solid
space (e.g. a solids growth process in SolidWorks)?
Assembly-Joints and Compositions: The endless loop that grabs me in self-replication is
the one that goes like this: Whatever it is that's building it, has
to be built. Or, to build
it, you have to use it. This
leads me to think about the tasks of assembly and decomposition. I want to think about how
things can be designed so that they're easy to construct. Maybe it's useful to ask the following
- What's simple to attach together?, and,
- What's useful as a robot 'attacher' component?
Chemistry: How can
biochemical properties such as physical and chemical affinities of molecules
serve as metaphors that aid us in directing an evolutionary programming
What properties might be necessary though not sufficient for a system
to be living