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Recent videos from MIT Video Productions

  What is Kismet?    
  Kismet's emotive responses    
  Readable expressions    
  Examples of expressions    
  Directing Kismet's attention    
  Kismet's attention system    
  Pursuit and orienting    
  Searching versus engaging    
  Withdrawal and startle responses    
  Establishing personal space    
  Drawing people in    
  Recognition of affective intent    
  Proto conversation    
  Conversation with Rich    
  Conversation with Adrian    
  Conversation with Hannah    
  Three way conversation    

Other videos

Video:  Kismet overview
In this video clip, Cynthia presents an overview of Kismet. She describes the goals of the project and the motivation behind it. The robot's expressions, perceptions, and behavior are demonstrated as she interacts with Kismet in a wide variety of scenarios.
   Quicktime (33 fps) -- (6.1 Meg)
   Quicktime (33 fps) -- (2.3 Meg)
   Author: MIT Video Productions
   Length: approximately 4 minutes

(image courtesy of P. Menzel)

Video:  Expressive speech
In this video clip, Kismet says the phrase "Do you really think so" with varying emotional qualities. In order, the emotional qualities correspond to calm, anger, disgust, fear, happy, sad, interest. The volume is pretty low, you'll have to crank it to hear it.
   Quicktime (15 fps) -- (12.1 Meg)
   Author: C. Breazeal
   Length: approximately 26 seconds

(image courtesy of P. Menzel)

Video:  Vocal turn taking
In this video clip, Kismet engages Cynthia in a protodialog. The robot does not speak any language; it babbles so don't expect to understand what it's saying. The turn taking dynamics are quite fluid and natural. The volume is pretty low. You'll have to crank it to hear it
   Quicktime (15 fps) -- (15.1 Meg)
   Author: C. Breazeal
   Length: approximately 45 seconds

(image courtesy of S. Ogden)

Video:  Affective responses
In this video clip, Kismet's basic behaviors are overlayed with affective responses. The robot displays an expression of happiness and/or interest when being stimulated with a desired toy. Its expression changes to sadness when the desired toy is removed. If the robot does not want the toy, it displays an expression of disapproval when shown the undesired toy. When overstimulated, the robot takes on an expression of fear soon followed by an avoidance response. After successfully avoiding the threatening stimulus, it resumes with an expression of relief.
   Quicktime (24 fps) -- (6.2 Meg)
   Quicktime (24 fps) -- (7.5 Meg)
   Quicktime (24 fps) -- (8.2 Meg)
   Author: C. Breazeal
   Length: approximately 40 seconds

(image courtesy of P. Menzel)

Video:  Facial expressions
In this video clip, Kismet displays a series of facial expressions.
   Quicktime (15 fps) -- (10.7 Meg)
   Quicktime (15 fps) -- (14.1 Meg)
   Quicktime (15 fps) -- (14.1 Meg)
   Author: C. Breazeal
   Length: approximately 45 seconds

(image courtesy of P. Menzel)

Video:  Face to face interaction
This clip shows how Kismet responds when engaged in face-to-face contact with Cynthia. Kismet becomes more asocial (as shown by a disgusted expression) when Cynthia moves too much and over-stimulates Kismet. However, Kismet responds positively to an appropriate amount of stimulation.
   Quicktime (15fps) -- (3.7 Meg)
   Quicktime (30 fps) -- (7.5Meg)
   MPEG (15 fps) --(2.6 Meg)
   MPEG (30fps) -- (5.1 Meg)
   Author: C. Breazeal, B. Scassellati
   Length: approximately 18 seconds

(image courtesy of S. Ogden)

Video:  Interaction with a slinky
This clip shows how Kismet responds to varying amounts of slinky motion. Kismet becomes more distressed (shown by an expression of fear) when Cynthia moves the slinky too vigorously, causing Kismet to be over-stimulated. However, Kismet likes small slinky motions.
   Quicktime (15fps) -- (3.7 Meg)
   Quicktime (30 fps) -- (7.5Meg)
   MPEG (15 fps) --(2.6 Meg)
   MPEG (30fps) -- (5.1 Meg)
   Author: C. Breazeal, B. Scassellati
   Length: approximately 18 seconds

(image courtesy of S. Ogden)

Video:  Over stimulation with a stuffed toy
This clip shows how Kismet responds after being over-stimulated for an extended period of time. Because Cynthia refuses to engage Kismet at a suitable level of intensity and continues to wave the stuffed toy vigorously in front of Kismet's face, Kismet must terminate the interaction so it can restore itself to a state of homeostatic balance. To do so, Kismet shuts its eyes and goes to sleep. As it sleeps, all of its drives are restored to the balanced regime. Once this occurs, Kismet awakens and is ready to resume interaction.
   Quicktime (15fps) -- (3.7 Meg)
   Quicktime (30 fps) -- (7.5Meg)
   MPEG (15 fps) --(2.6 Meg)
   MPEG (30fps) -- (5.1 Meg)
   Author: C. Breazeal, B. Scassellati
   Length: approximately 18 seconds

(image courtesy of S. Ogden)



         

    contact information: cynthia@ai.mit.edu