agentland.games.boggle
Class BoggleServerAgent
java.lang.Object
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+--java.rmi.server.RemoteObject
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+--java.rmi.server.RemoteServer
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+--java.rmi.server.UnicastRemoteObject
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+--metaglue.AgentAgent
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+--agentland.util.GoodAgent
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+--agentland.resource.ManagedAgent
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+--agentland.games.boggle.BoggleAgent
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+--agentland.games.boggle.BoggleServerAgent
- All Implemented Interfaces:
- Agent, Boggle, BoggleServer, Good, Managed, MetagluePrimitives, Remote, Serializable, Spy
- public class BoggleServerAgent
- extends BoggleAgent
- implements BoggleServer
A BoggleServerAgent is the working part of the of the
GuiBoggleServerAgent. It allows the GameMaster to view the state
of a game, including who is currently connected to that server.
- See Also:
BoggleAgent,
BoggleServer, Serialized Form
|
Constructor Summary |
BoggleServerAgent()
Creates a new BoggleServerAgent and allows
BoggleClients to connect to it. |
|
Method Summary |
boolean |
addClient(AgentID client)
Adds the BoggleClient specified to the list of clients
connected to the game that this server is currently hosting. |
Collection |
clients()
Provides a Collection view of the clients currently connected
to this server. |
Board |
getBoard()
Provides the GUI access to the current state of the board. |
boolean |
removeClient(AgentID client)
Removes the BoggleClient specified from the list of clients
connected to the game that this server is currently hosting. |
int |
timeLeft()
Returns the time remaining in the current round of the game as
perceived by the server. |
void |
updateGui()
Sends notification to the GUI that some state of the game has changed
that effects the screen appearance. |
| Methods inherited from class agentland.resource.ManagedAgent |
connect, getAlert, getNeed, isAvailable, isAvailable, reliesOn, reliesOn, replace, replace, request, request, request, requestAgent, requestAgent, resources, resourcesByAgentID, setNeed, tiedTo, yank, yank, yank |
| Methods inherited from class agentland.util.GoodAgent |
addSpy, addSpy, alert, alertString, beep, error, getHistory, getHistoryElement, getPersistentMap, log, notify, removeSpy, removeSpy, resetHistory, safeRely, safeRely, safeRely, setNiceLogName, tell |
| Methods inherited from class metaglue.AgentAgent |
addMonitor, alive, defrost, defrostAll, defrostBoolean, defrostInt, defrostString, fixAttribute, fixAttribute, freeze, freeze, freeze, freezeAll, freezeVar, getAgentID, getAttribute, getCatalog, getCatalogID, getDesignation, getFrozenVariables, getLogLevel, getMetaglueAgent, getMetaglueAgentID, getOccupation, getProperties, getSociety, log, log, lookupClass, obtainMetaglueAgent, obtainMetaglueAgent, obtainMetaglueAgentByName, reliesOn, reliesOnSynch, removeFrozen, replaceExceptionHandler, setFreezeName, setLogLevel, setLogName, shutdown, startAgent, startAgentOn, startAgentOn, startup, status, tiedTo, tiedTo, tiedTo, tiedTo, tieToDesignation, whereAreYou |
| Methods inherited from interface agentland.util.Spy |
tell |
BoggleServerAgent
public BoggleServerAgent()
throws RemoteException
- Creates a new
BoggleServerAgent and allows
BoggleClients to connect to it.
- Throws:
RemoteException - if an error occurs
getBoard
public Board getBoard()
- Provides the GUI access to the current state of the board. This
method in conjunction with other observers can provide all
information as to the state of the whole game.
- Specified by:
getBoard in interface Boggle
- Returns:
- a copy of
Board that the server is hosting
for this game.
timeLeft
public int timeLeft()
- Returns the time remaining in the current round of the game as
perceived by the server. This is the correct time remaining
measured in milliseconds.
- Specified by:
timeLeft in interface Boggle
- Returns:
- number of milliseconds remaining in this round
updateGui
public void updateGui()
- Sends notification to the GUI that some state of the game has changed
that effects the screen appearance. Actual updating is handled in the
appropriate
GuiMaker.
clients
public Collection clients()
throws RemoteException
- Provides a
Collection view of the clients currently connected
to this server. The entries in the return value are AgentIDs.
- Specified by:
clients in interface BoggleServer
- Returns:
- a
Collection of AgentIDs. - Throws:
RemoteException - if an error occurs
addClient
public boolean addClient(AgentID client)
throws RemoteException
- Adds the
BoggleClient specified to the list of clients
connected to the game that this server is currently hosting.
- Specified by:
addClient in interface BoggleServer
- Parameters:
client - AgentID of client to add.- Returns:
true if successful.- Throws:
RemoteException - if an error occurs
removeClient
public boolean removeClient(AgentID client)
throws RemoteException
- Removes the
BoggleClient specified from the list of clients
connected to the game that this server is currently hosting.
- Specified by:
removeClient in interface BoggleServer
- Parameters:
client - AgentID of client to remove.- Returns:
true if successful- Throws:
RemoteException - if an error occurs