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List of Figures
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Designing Navigable Information Spaces
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Designing Navigable Information Spaces
Contents
Contents
List of Figures
List of Tables
1. Introduction
1. Thesis
2. Information and Information-Seeking
3. Information-Seeking in the Information Age
4. Information-Seeking as Navigation
5. Overview of the Thesis
2. The Problem: Poorly Navigable Spaces
1. Hierarchical Classification
2. Full-Text Indexing
3. Hypertext
4. The Solution: Navigable Information Spaces
3. Educational Exhibits as Information Spaces
1. The Search for Design Principles
2. Methodology
3. Leonardo at the Museum of Science
4. The John F. Kennedy Museum
5. The Space Race
6. Where Next, Columbus?
7. Other Exhibits
1. The United States Holocaust Memorial Museum
2. Exploring Marine Ecosystems
3. The Fossils Exhibit
8. From Exhibits to Principles
4. Design Principles for Effective Communication
1. The Principles
1. Organize the presentation about a hierarchy of messages.
2. Use a constantly evolving attribute of the material to sequence it along a path.
3. Order the concepts so that earlier concepts facilitate the understanding of later concepts.
4. Provide a memorable introduction and conclusion.
5. Use multiple representations and media to communicate.
6. Allow for multiple levels of engagement and understanding.
7. Use an ``environmental look'' to provide thematic context.
2. Reflections
5. Design Principles for Wayfinding
1. The Principles
1. Create an identity at each location, different from all others.
2. Use landmarks to provide orientation cues and memorable locations.
3. Create well-structured paths.
4. Create regions of differing visual character.
5. Don't give the user too many choices in navigation.
6. Use survey views (give navigators a vista or map).
7. Provide signs at decision points to help wayfinding decisions.
8. Use sight lines to show what's ahead.
2. Reflections
6. Design Principles for a Computational Medium
1. The Principles
1. Use an appropriate mode of presentation.
2. Allow for different velocities of movement through the space.
3. Use route data for visualization, dynamism, and debugging.
4. Use interactive media.
5. When in immersion, give navigators a ``you-are-here'' map.
6. Personalize the space.
7. Use the space as an evolving repository of knowledge.
8. Provide layers of information on the map.
2. Reflections
7. The JAIR Information Space
1. The Task
2. Design of the Information Space
1. Article layout
2. Additional features
3. Platform choice
3. Using the Space
4. Usability Results and Improvements
5. Evaluation
1. Task support
2. Usage logs
3. Engineering issues
6. What was Learned
8. The Course VI Information Space
1. Course VI at MIT
2. The Task
3. Design
1. The Script
2. The layout
4. The Course VI Information Map
5. The Course VI Information Space
6. What was Learned
9. Conclusion
1. Related work
2. Process
3. Moving On
10. Catalog of the Lenardo Exhibit
11. Catalog of the JFK Exhibit
12. Interview Questionnaire
13. Museum Locations
Bibliography
Mark A. Foltz (
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